Prime 3 Haptic XR
Comfortable and unobtrusive. Free to perform your full range of motion without breaking immersion. Experience per-finger Haptics like never before.

The combination of this powerful haptics system combined with the high-fidelity finger tracking of the MANUS Prime 3 Haptic XR make it the perfect solution for training and design validation in VR.
- Ultra Lightweight Integrated Haptics
- Native Integrations
- Swappable Batteries for Continuous Workflow
- Perfect Prop Tracking
- Quick & Easy
Fully featured for XR
Native Integrations
Easy to use and integrate with native integrations through OpenXR, Unity, Unreal, VRED & IC.IDO
High Fidelity Hand Tracking
Tracking continues where optical stops. Not limited by field of view.
Ultra Lightweight Integrated Haptics
Comfortable and unobtrusive. Free to perform your full range of motion without breaking immersion.
Perfect Prop Tracking
Never experience occlusion and feel the props you are using with your fingertips.
Quick & Easy
Ready to go in under a minute. Intuitively interact in VR without needing instructions or button explanations.
Integrations
Streaming to applications
Our central software, MANUS Core, is a data-handling tool developed to receive MANUS glove data and output this optimally to your desired target. Using native or added plugins, finger data will stream real-time to Unreal, Unity, IC.IDO, SteamVR, Siemens TeamCenter and Vred.
There is also an option to build custom integrations through MANUS SDK's. C++, Python, Linux, and Open Source XR are all supported.
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FAQ
What makes the Prime 3 Haptic XR suitable for VR training?
The Prime 3 Haptic XR combines high-fidelity finger tracking with ultra-lightweight integrated haptics, delivering realistic tactile feedback during virtual interactions. This makes it ideal for training simulations and design validation in VR, where realistic hand sensation improves learning outcomes.
What XR platforms and engines does it integrate with?
The Prime 3 Haptic XR supports native integrations with OpenXR, Unity, Unreal Engine, VRED, and IC.IDO, allowing straightforward deployment in a wide range of industrial and creative XR workflows.
How does the finger tracking work in occluded environments?
Unlike camera-based optical systems, the Prime 3 Haptic XR uses sensor-based tracking that continues working where optical tracking stops — it is not limited by field of view, making it reliable even when hands are behind the body or partially obscured.
How long does the battery last and can it be swapped?
Yes. The Prime 3 Haptic XR supports swappable batteries for a continuous workflow, eliminating downtime during long sessions. This is particularly important in extended training or design review scenarios.
What is the setup process?
The gloves are quick and easy to set up with minimal calibration time. They are available in multiple sizes to fit different users, and no recalibration is required when switching between users of similar size.
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Signal latency
≤ 7.5ms
Sensor sample rate
90Hz
Battery duration
10 hours (swappable batteries)
Charging time
3 hours (USB Type-C)
Weight
134 grams
Wired communication
USB Type-C
Wireless communication
Bluetooth Low Energy 5
Supported operating system
Windows 10/11
Finger sensor type
5x 2DoF Flexible sensors and 6x 9DoF IMU’s
Finger Flexible Sensor Repeatability
>1.000.000 cycles
Haptic Feedback
Integrated Vibrotactile Haptics
Textile information
77% Polyester, 23% Spandex
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manus publications
Research papers and academic studies utilizing MANUS motion capture and haptic glove systems, sourced from the MANUS research portal.
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